Umbrakinesis Part II (Type Black)

full course
  1. What Am I? (Type Black)
  2. Psychic Ability (Type Black)
  3. Dreams Impressions & Hallucinations (Type Black)
  4. Clairvoyant Interaction (Type Black)
  5. Trance Mediumship (Type Black)
  6. Channeling (Type Black)
  7. Physical Mediumship (Type Black)
  8. Clairvoyant Simulation (Type Black)
  9. Input CS (Type Black)
  10. Output – Probability Shifting (Type Black)
  11. Output- Historical Shifting (Type Black)
  12. Changing The Past (Type Black)
  13. Intention (Type Black)
  14. Intention #2 (Type Black)
  15. Adaptive or Directive? (Type Black)
  16. Adaptive or Decisive? (Type Black)
  17. Input or Output? (Type Black)
  18. Trance Mediumship or Channeling? (Type Black)
  19. Your Sources (Type Black)
  20. People, Places, Objects & Ideas (Type Black)
  21. People, Objects & Events (Type Black)
  22. Precognition & Probability Shifting (Type Black)
  23. Contemporaneous Input & Real-Time (Type Black)
  24. Postcognition & Historical Shifting (Type Black)
  25. Episodes (Type Black)
  26. Experience Modes (Type Black)
  27. Other Terms for CI and CS (Type Black)
  28. You Are Not Alone: CS & CI (Type Black)
  29. Magical Thinking & Psychic Confusion (Type Black)
  30. The Difference Between Types of ESP (Type Black)
  31. The Difference Between Types of ESP II (Type Black)
  32. Seriously? (Type Black)
  33. Having Doubts: CS & CI (Type Black)
  34. Psychokinesis (Type Black)
  35. Forms of Psychokinesis (Type Black)
  36. PK or CS Healer? (Type Black)
  37. Science Crash Course (Type Black)
  38. Umbrakinesis (Type Black)
  39. Umbra-PK Subtypes (Type Black)
  40. Umbrakinesis Part II (Type Black)
  41. Normal or Paranormal? (Type Black)
  42. Light or Thermal Healer? (Type Black)
  43. Umbra-PK & Physical Mediums (Type Black)
  44. Did You Know You Are Not Alone? (Type Black)
  45. Having Doubts? (Type Black)
  46. One Last Question (Type Black)

UMBRAKINESIS PART II

Umbra-PK experiencers may be able to influence luminous and infrared energy, where luminous energy is light visible to the human eye like white light and colored light, and infrared light is light the is invisible to the human eye.

Here, “visible” light may be seen in the environment, but in the body, the light may be in the visible light spectrum, but so weak it may not actually be seen. In this case, it is the ultra-weak bio-light of the person that is being influenced.

However, with invisible light, near-infrared light, it’s not that it’s so weak it cannot be seen, but rather so high in the spectrum that we cannot see it no matter how strong it is.

While there continues to be a need for thermal influence even in developed countries, from being out in the cold or heat, to reducing body temperature to improve athletic performance, and deep heat and cold therapies, the need for visible light or increasing the light released from a source like a lamp, is usually just not a need to be had.

Because of this, those who experience effects involving visible or invisible light are usually healing-PK experiencers that may or may not experience visual light effects when stressed out. The visible light spectrum includes red, orange, yellow, green, blue, indigo, violet, and white light. Some red light crosses over a bit into the near-infraRED and can still be seen if the light is strong enough to be seen.

What this means is that umbra-PK experiencers that use light to heal not only can use light to heal but also color.

But what is light?

Light is basically tiny light packets called photons and these packets travel through space along electromagnetic waves.

Are You a Light Healing Experiencer?

Umbra-PK experiencers may be able to influence thermal energy through the influence of near-infrared light, which is the total energy of an object that results in temperature (thermal = temperature). Thermal energy may be influenced by increasing or decreasing infrared light.

Umbra-PK experiences may also use light and near-infrared energy to influence the energies of spirits, such as in the case of physical mediumship where the once concept of “ectoplasm,” may actually be NORMAL energy rather than paranormal energy influenced by psychokinetic means.

This allows an experiencer to cool something warm and make something warm to become hot. This is called heating and cooling. Since Umbrakinetic experiencers are mainly healers, they usually do not experience high energy effects like Type Reds who specialize in thermal energy influence.  

High energy thermal influence can involve melting, fusion, boiling, smoldering, or flaming combustion (fire), condensation, and freezing. So, you can see how someone who mainly only influences living things would not want to experience these types of thermal influence, especially if their experiences are spontaneous and uncontrolled.

However, for those who do lean more towards umbra-pk influences in their body and environment, they may experience some of these higher energy influences during stressful moments. They will also have more of these effects is they have a physical occupation, are very athletic, or lean towards Type Red.

If an object is on the edge of two states of matter like water on the edge of being in the right conditions to become ice, then the experiencer may be able to force the change from one state to the other, in this case, by lowering temperatures just a little bit.

Experiencers that influence their environment appear to heat and cool objects that they touch or focus on from a distance. However, as mentioned repeatedly, the grand majority influence for umbra-PK experiencers is on the body including their own body temperature or another person’s body temperature. However, some may influence the temperature in their surrounding environment if they are in a small room either by influencing their own body temperature or their immediate surroundings to warm or cool their body.

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